Raiders Vs. Non Raiders End game woes.
This post is in reference to an article at Channel massive called ”You can be a great parent or a great gamer but not both.” Go read it then come back.
I think inside every non raider is a little raider wanna be. But because of real life issues they can’t commit the time. What is the solution to this problem? Give casual players an end game that doesn’t require them to give up their life or neglect their families.
I think once a casual player reaches the level or skill cap and experiences all the content there has to be something more for them to do. And I don’t mean grinding faction or rep. A “sandbox” approach to this problem would be the best solution. Allow these players the ability to change the world. Some of the ways to change the game world could be player run towns. If there’s PVP in the game allow players to attack one anothers towns. This is similier to Realm Vs Realm in Dark Ages and the new game Warhammer. Another way to give casuals an end game without raiding is to allow them to change the world through specific quests. If enough players did the quests the game world would change. Yes this would create problems and the devs would have to change the game but how is this any different then adding new content every few months. When a new area is being introduced to the game let the casuals be the ones to discover it.
The rewards that are given for this type of content should be as good as what the raiders get. The greater percentage of players in any game are the casuals. Keep them happy and your game will be succesful.
There’s just a ton of ”end game” things that casaul players could do. What are your suggestions?
September 28th, 2007 at 9:42 pm
Guilty here…I’m a total raider wanna-be. I would love the opportunity to run all of those high end instances, see the end game content, and have those epic boss encounters I always hear about. Or as you’ve said, it would be great to have an impact on the world in some way. I can’t wait to see if WAR actually lives up to their promises for these types of activity.
April 3rd, 2008 at 2:59 pm
Same here. I’m a total raid member wanna be. Different reasons then Mark though. My issue has been that while I can usually commit to a set raiding day-o-the-week and time, my usual cast of gaming friends can’t. So I find myself in an illicit afair with a different group of gamers.
That’s generally the time my normal gaming group wants to go out and do group quests or instances.
Once you get caught in an illicit raid group the cycle of denial spirals out of control as you attempt to make both groups happy. In the end you’re unable to raid and unable to group and so find yourself exploring some of the solo features of the game.
Like fishing…